![]() Enemies such as the Musketeer or Ice Witch can cut through zombies at range, possibly leading to them spawning in a poor place. The main weaknesses of the Grim Cemetery are high-damage ranged foes and miniboss enemies. ![]() While the slow it offers does affect a wide area and is substantial, it is no help in killing enemies, and should thus be purchased last. In addition, since zombies will likely be killed many times over the course of a battle, the ability will activate many times. The explosions, and the resultant poison, deal armor-piercing AOE magic damage, making it great against swarms of weak armored troops such as Footmen or Warhammer Guards. Bloated Corpses is the second priority for choosing an upgrade. This allows the zombies to fight longer, live longer, and absorb more damage. ZombieX Muscle-Gain should be the first priority, since it's cheap, requires no further upgrades, and gives your zombies 25% more health to add to their already large health pool. The tower's Tier 4 upgrades further improve its ability to replenish zombies and hold the line. A full set of 5 zombies should spawn right where you need them. Ideally, one should place the tower as a group of weak enemies are passing by then, use an Ability to kill the troops. ![]() Since you can't direct the zombies around, any stragglers that the tower spawns far away from combat are essentially useless, and can't be removed. On the other hand, placing the tower in an area with few enemies is a bad idea. This means that the tower is far less intensive to use than other Melee Towers, since no care must be taken to keep the zombies alive. The tower's method of spawning troops (replenishing from enemy casualties) means that, in a choke point or other active area, new zombies will be spawned as quickly as existing zombies are killed. Its large spawn cap of 5 zombies, and the way it replenishes troops, makes it ideal against many weak enemies, while its Tier 4 upgrades improve the tower's ability to hold back enemies and damage swarms of foes. The Grim Cemetery is a Melee Tower specialized in crowd control. ‡: Poison damage is dealt over 3 seconds (3 damage per 0.33 second). †: The damage is incorrectly described on mobile as 60/120 damage. (The actual cooldown is 12 seconds despite the description claiming "every several seconds".) Improves your zombies, giving them more HP and extra damage.Įvery 12 seconds, Zombies spawned from killed enemies will explode on death, dealing magic damage (both instant damage and poison damage). Enemies with 500 or more HP are raised into sturdier Zombies, with 30% more HP.Ĭreates a zone full of gripping hands, slowing enemies over it for 4 seconds. Though they do not heal even when idle, any hit points lost will be replenished when the tower is upgraded. Grim Cemetery can hold up to 5 Zombies at a time. A dangerous cemetery full of zombies hungry for brains.Įnemies unfortunate enough to die close to this cemetery will be denied their rest and forced to rise as mindless zombies, wandering about and attacking foes until they rot or get destroyed.
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